Research for
practical AI fluency.

We study how people direct assistants, verify their actions and apply what they learn in unfamiliar situations. These primary sources inform Tomorrowville’s design; they do not establish its learning effectiveness.

Primary reading

Published findings, their connection to our design, and the limits of that evidence.

Showing 4 sources in all research tracks.

Framework

The AI Fluency Framework

Rick Dakan, Joseph Feller & Anthropic

Anthropic · 2025
Published finding
Offers four areas for human–AI collaboration: delegation, description, discernment and diligence.
Our design connection
We use those questions to guide tasks about choosing work, specifying boundaries, checking outputs and taking ownership.
What it does not prove
A framework is not validation of Tomorrowville, a learning outcome or an AI-fluency score.
Experimental study

To Trust or to Think: Cognitive Forcing Functions Can Reduce Overreliance on AI in AI-assisted Decision-making

Zana Buçinca, Maja Barbara Malaya & Krzysztof Z. Gajos

Authors’ paper · arXiv · 2021
Published finding
Deliberation interventions reduced overreliance in the experiment, with tradeoffs in subjective ratings and uneven benefits across participants.
Our design connection
Prediction and inspection may encourage reflection before accepting an assistant’s result. That is our design hypothesis.
What it does not prove
The study does not establish that our controls teach verification. Extra friction needs testing, too.
Research synthesis

How People Learn II: Learners, Contexts, and Cultures

National Academies of Sciences, Engineering, and Medicine

Chapter 5 · Knowledge and Reasoning · 2018
Published finding
Synthesises research on how knowledge is organised and integrated across learning experiences, including the role of domain-specific expertise.
Our design connection
We ask learners to explain a rule and test it in an unfamiliar case, rather than only repeat a successful run.
What it does not prove
This synthesis is not a trial of AI games or evidence that Tomorrowville produces transfer.
Research paper

Generative Agents: Interactive Simulacra of Human Behavior

Joon Sung Park and colleagues

Authors’ paper · arXiv · 2023
Published finding
Presents memory, reflection and planning for language-model-backed agents in a town sandbox, and evaluates behavioural believability.
Our design connection
A spatial world can make interactions visible. It inspires questions about showing coordination, rather than a claim that we implement this architecture.
What it does not prove
Believability is not operational accuracy or learning. Tomorrowville currently uses scripted rules with no live model calls.

What we’re testing

Improving an assistant’s behaviour is observable in the simulation. We also need to find out what the person understands.

Understanding
Can a learner explain why a failed reservation and a confident confirmation are different, without following a hint?
Transfer
Can they apply the confirmation rule to a fresh request, another business or an unfamiliar tool?
Usability
Does prediction encourage reflection, and which interaction, language or input barriers make investigation harder?
Suggested educator session

Current scope

Tomorrowville is a local scripted simulation with no live model calls. The bakery supports configuration, tool inspection and replay; Studio provides local worlds with resources, processes and routes.

Engine tests check the simulator’s rules, not learning. We have not measured learning gains, transfer or classroom effectiveness. Simulation rates and costs are illustrative, not business forecasts.

Inspect the bakery example